2400051 – Mobile Computing und Internet der Dinge
The lecture provides an introduction to methods and techniques of mobile computing and the Internet of Things (IoT). The exercise deepens the knowledge acquired in the lecture in a practical project. In the practical part, students learn in particular how to create user interfaces for applications in the field of mobile computing and the Internet of Things, as well as software apps. The practical exercise begins with the aspects of user interface design and software design. It then accompanies the technical parts of the entire lecture with small programming tasks. The lecture is divided into the following topics:
• Mobile computing:
– Platforms: smartphones, tablets, glasses
– Human-machine interaction for mobile computing
– Software engineering, projects and programming for mobile platforms (native apps, HTML5)
– Sensors and sensor data evaluation
• Internet of Things:
– Platforms for the Internet of Things: Raspberry Pi and Arduino
– Personal area networks: Bluetooth (4.0)
– Home networks: ZigBee/IEEE 802.15.4
– Internet of Things technologies
- Middleware for the Internet of Things
Target group
Bachelor's students with a technical focus, especially computer science and business informatics
The lecture provides an introduction to methods and techniques of mobile computing and the Internet of Things (IoT). The practical part of the course deepens the knowledge acquired in the lecture in a practical project. In particular, the creation of user interfaces for applications in the field of mobile computing and the Internet of Things, as well as software apps, is learned in the practical part. The practical exercise starts with the aspects of user interface design and software design. It then accompanies the technical parts of the entire lecture with small programming tasks. The lecture is divided into the following topics:
• Mobile Computing:
– Platforms: Smartphones, tablets, glasses
– Human-machine interaction for mobile computing
– Software engineering, projects and programming for mobile platforms (native apps, HTML5)
– Sensors and sensor data evaluation
• Internet of Things:
– Platforms for the Internet of Things
– Personal Area Networks: Bluetooth (4.0)
– Home networks: ZigBee/IEEE 802.15.4
– Internet of Things technologies
- Middleware for the Internet of Things
Target group
Bachelor's students with a technical background, especially computer science and business informatics