24146 – Ubiquitäre Informationstechnologien

The lecture series on Ubiquitous Computing begins with an introduction to the field (L01), covering fundamental paradigms, concepts, and historical context (L02) to establish a foundation. Following this, we explore design and technology trends (L03), emphasizing Design Thinking as a core method for developing ubiquitous computing systems. Practical skills are developed early on through paper prototyping exercises (E01), allowing students to conceptualize and visualize appliance designs. The course then covers Appliances and Wearables (L04), focusing on specialized applications within ubiquitous computing, and introduces fabrication techniques (L05), which are reinforced in an exercise on 3D printing and laser cutting (E02). This hands-on experience allows students to engage directly with fabrication processes. The lecture then advances to sensors (L06), exploring how they enable interaction in ubiquitous systems, followed by an Arduino exercise (E03) to build a foundation in microcontroller-based prototyping. We continue with PCB design (L07) to deepen understanding of the hardware foundations, supported by an exercise on Electronic Design Automation (EDA) and soldering (E04) for practical experience in electronic assembly. With these foundations, the course introduces Applied Machine Learning (L08), discussing how ML techniques are integrated into ubiquitous systems, followed by an edge-ML exercise (E05) that gives students hands-on experience with machine learning on resource-constrained devices. This prepares students for understanding the application of ML in real-time environments. The series also addresses Health Technologies (L09) and Studies in Ubiquitous Computing (L10). This lecture is followed by a hands-on exercise on evaluating ubiquitous systems (E06). The course culminates with lectures on Startup and Business Planning (L11), guiding students on the entrepreneurial aspects of Ubiquitous Computing, and a Guest Lecture (L12) from industry, offering insights into real-world applications and industry standards.

Zusammenfassung

The lecture series on Ubiquitous Computing begins with an introduction to the field (L01), covering fundamental paradigms, concepts, and historical context (L02) to establish a foundation. Following this, we explore design and technology trends (L03), emphasizing Design Thinking as a core method for developing ubiquitous computing systems. Practical skills are developed early on through paper prototyping exercises (E01), allowing students to conceptualize and visualize appliance designs. The course then covers Appliances and Wearables (L04), focusing on specialized applications within ubiquitous computing, and introduces fabrication techniques (L05), which are reinforced in an exercise on 3D printing and laser cutting (E02). This hands-on experience allows students to engage directly with fabrication processes. The lecture then advances to sensors (L06), exploring how they enable interaction in ubiquitous systems, followed by an Arduino exercise (E03) to build a foundation in microcontroller-based prototyping. We continue with PCB design (L07) to deepen understanding of the hardware foundations, supported by an exercise on Electronic Design Automation (EDA) and soldering (E04) for practical experience in electronic assembly. With these foundations, the course introduces Applied Machine Learning (L08), discussing how ML techniques are integrated into ubiquitous systems, followed by an edge-ML exercise (E05) that gives students hands-on experience with machine learning on resource-constrained devices. This prepares students for understanding the application of ML in real-time environments. The series also addresses Health Technologies (L09) and Studies in Ubiquitous Computing (L10). This lecture is followed by a hands-on exercise on evaluating ubiquitous systems (E06). The course culminates with lectures on Startup and Business Planning (L11), guiding students on the entrepreneurial aspects of Ubiquitous Computing, and a Guest Lecture (L12) from industry, offering insights into real-world applications and industry standards.

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